A stunningly strong beginning to an enchanting life sim with a touch of Disney.
Disney Dreamlight Valley | Whereas other life sims sometimes be unable to make compelling utilization of characters who inhabit their communities developers Gameloft comes on the scene in a t-shirt and flaunting its muscles as Maui in Disney Dreamlight Valley. In its early access it is an enticing mix of city-planning inspired by Animal Crossing with quests as well as a progression system often found in RPGs. The whole thing is hidden within the Disney theme, with an all-star cast with beloved players that are difficult to get through. A few tedious quests, a lot of bugs, and a sloppy final scene isn’t worthy of the label early access currently however it’s all too easy to waste hundreds of hours playing this amazing game.
Disney Dreamlight Valley’s charming idea of rebuilding an entire community, befriending iconic characters and being scared by the look in the eyes of Mickey Mouse. You’ll learn you can fish like Goofy and secretly wish he’s your real dad, try to make room for every useless item that you simply cannot be without, and then get extremely upset when you go to the world of Wall-E and think back on how sad this movie was. The ultimate aim is to attract all of the well-written and memorable Disney characters into your community and build relationships with them. You’ll also take on a myriad of fetch quests to unlock new skills and gain access to more areas as well as become incredibly wealthy enough to construct your own Disney dream home along the way. If you’ve enjoyed Animal Crossing before, you are sure to feel at home in Disney Dreamlight Valley – though it’s not afraid to deviate from the established pattern that includes cultivating, fishing and digging, which is the mainstay of its competitors.
All Confirmed Disney Dreamlight Valley Characters
The main difference of this game is the fact the fact that Disney Dreamlight Valley wisely focuses much less on the actual village-building and collecting of items that are prevalent within other titles. Instead, it is based on its most important assets: its characters which are front and center as the ultimate unlocked item to pursue. The process of completing the right quests to eventually persuade Moana or Ariel to move into my home gave me a rush of dopamine, which kept me hopping around through the sluggish wheels for nearly 40 hours. That’s not good for an early access.
It’s not what you would expect from to see a Disney nostalgia simulator in which you get to hang out with a sailor rat and chef rat, at telling a serious tale however, Disney Dreamlight Valley is exactly that with greater success than I had hoped for. The story is awe-inspiringly absurd, yet so smart that I’m going to hand the credit to the designers for their ingenuity. You step into Dreamlight Valley and quickly learn of a mysterious illness called The Forgetting that ravaged the location and caused all of the characters that were loved by everyone to lose their memories. an appropriately vague premise that at first made me look at my feet. But then I realized the truth of The Forgetting was actually just an over-the-top symbol for my character’s transition to the adult world and leaving the fictitious world that they had created for themselves. The process of rebuilding the city and building bonds with the characters it’s an attempt to bring back my character’s innocence fascination that (not not by chance) is precisely the thing I was doing when reconnecting with the Disney characters. I’m sure you’ve done a great job there Gameloft.
Zero to Hero
Every activity will give you some sort of meaningful advancement, whether that’s making money to upgrade your village or Dreamlight that allows you access to new realms and areas and realms, all with the aim of attracting more characters as well as improving your relationship with them. Naturally, you could improve the look of your house or buy new furniture , cosmetics and furniture as well as all the other familiar things, but it’s tough to beat enlisting your favourite Disney character to be your neighbor next door in terms of rewards. By spending time with them and building relationships with them, you’ll be able to build social connections that will eventually give you rewards and quests and quests, which can often will result in your character developing an ability that is useful, such as smashing down huge ice roadblocks or breaking away tree stumps that are causing trouble. It’s so horribly engaging that I was delay bathroom breaks and sabotaging my sleep schedule while I thought to myself “I’ll quit after this final thing,” repeatedly.
Although chasing new characters and building up relationships is a constant pleasure but the actual tasks aren’t always a play and forget. Most of them involve nothing more than getting out to pick the berries, crafting furniture, or cooking a meal for some one. They can be a bit like a lot of work, and artificially delay the time it takes to unlock your favourite persona – and even though they do not take a lot of time to finish, they’re often alike to one another that they become repetitive.
In some cases, however, quests can be enjoyable as a whole instead of merely as a way to achieve a goal. In one, I chased the magical feathers to find the exact location for Donald Duck, who was encased in a dark, spooky forest. Another time, I assisted Anna reconnect with Elsa by distracting a huge stone troll Arendelle. Unfortunately, these exciting adventures are rare amid the throng of more mundane tasks.
In the end, I was running well for the majority of my time on it however, the excitement of this treadmill is slowed down towards the end of the journey. It’s a good thing this is the area which is still being worked out to justify the label of early access, as it’s currently empty of any real ways to improve. This is a huge shock to the system after being well-rewarded to this moment. For instance, the final two zones (which require the highest cost of Dreamlight to get access to) aren’t able to allow for any new characters to be created and seem bare compared to the other areas. There’s lots of content in the early stages with eight distinct worlds as well as four realms and 17 characters in the initial launch If it manages to get its hooks into your brain as planned, you’ll be able to sift through the majority of it within a short period of time. You’ll be left with nothing to do apart to log in daily to check out what’s being sold by Scrooge McDuck in his shop.Certain quests could be a bit like work, while others are actually enjoyable.
I’m already excited to revisit Disney Dreamlight Valley once it’s out of early access, but whether or not I’ll continue to play beyond this point before 1.0 depends heavily on if the live-service model will be able to output content frequently enough to keep me engaged. That said, no game must be an endless font of entertainment to be a good time, and in its current state it successfully kept me entertained for 90% of the dozens of hours I put into its journey before ending anticlimactically.
Apart from that there’s some accidental timegaps that happen which can cause a major disruption to the otherwise solid machine. Contrary to games that are real-time like Animal Crossing that limit your daily progress and require players to play every day, Dreamlight Valley is shrewdly set no limitations on the amount you can do or play in one sitting… or at the very least it’s not intentionally. For instance, you can mine ore until you’re satisfied until you’ve left the region to trade your treasures and return, deposits that are filled up and waiting to mine again . The same can be said of fruits in trees, randomly spawned flowers, and so on. But you’ll also encounter issues like a quest that requires you to gather mushrooms. You’ll be unable to find a method to collect them other than by picking some that appear to be spawning after the reset every day. It effectively adds the same infuriating timegates to a game which seems to have purposefully removed them from other locations, which makes the game even more unnatural and annoying.
There are other places that don’t take your time, like plants that take far longer to produce, characters that are water-based who would swim to locations that I could not reach or reach them, and the most irritating of all, people randomly opting to lie in their homes and shut me out for six hours in real-life even though I only required to enter for a moment to finish an adventure. At the time of writing, I’m waiting for a few of the frightened mushrooms to pop up in the sole region that produces them without a conclusion to be seen.
An Whole New World
When the story of Dreamlight Valley’s redemption is unfolding You’ll be treated to an incredible display of the diverse universes and characters of which Disney is famous. Every character is exquisitely created and full of life that being with them made me think about scenes from the films I’d lost track of. Also, watching Donald Duck lose his mind and rage in a wild outrage without reason never ever gets old. While he’s doing it orchestral renditions of the popular Disney theme songs play in the background , and left me singing along like an old-fashioned snob. The only issue, when it comes to the visuals and how they feel involved, is the environment which are extremely squeaky clean and untextured in comparison to how amazing everything else appears. It’s true that this is almost an inherent feature of the genre in the moment but it’s one that is never able to stop gnawing at me when I play.
Less bland are the character-customization and furniture options you use to decorate the town and your home. It shouldn’t be a surprise to me that there’s an array of cosmetics that you can unlock that are as large as Gaston’s chest, that it’s the main method through which Gameloft intends to earn an income from microtransactions that are optional after it has gotten out of earlier access. However, it’s an impressive array. (Unless you want to create an edgy character and in that case, it’s possible to just give them ginger eyebrows.) The ways in that you can decorate your city and your home are numerous and varied and a visit to the items that are available at Scrooge’s shop began to become a routine every morning.

Microtransaction Reaction
When it is removed from early access around the end of next year Disney Dreamlight Valley will be an entirely free-to-play live-service that incorporates microtransactions to allow for continuous content. The only issue is that so far the paid content appears to be limited-time events which unlock cosmetics when you meet tasks in the same manner as the season pass. It is possible to progress through the season pass is increased by paying real money to purchase an additional currency, but apart from that, there’s not any content locked behind a paywall. In fact, the Steam page explicitly states that the game will feature “no ways to make money, like an Energy system that is paid for or a the gameplay time skipper.” At the very least, in this initial stage and requiring an initial $30 dollars Founder’s Pack in order to gain access, I’m amazed by how easy the microtransaction model appears to be.
Additionally, I’m not often amazed by how well an UI is to navigate however, Disney Dreamlight Valley unquestionably stands out from the crowd in this area. It’s simple to locate and the essential collection tab contains everything from unlockables that you’ve not yet discovered as well as clues for specific ongoing quests you’ll need to refer to.
With that all in mind, it’s to be stated the fact that Disney Dreamlight Valley feels impressively as if it’s a completed production for an Early Access game. However, the caveat here there is a problem with performance. Performance is often brutally destroyed like in Mufasa (too too soon? ) which can lead to an incredibly slow loss of progress. Certain issues are not that significant such as graphical glitches where the world becomes agitated and switches to neon colors due to some reason. The camera then becomes a person of its own or the framerate takes an underwater dive however, I also experienced many crashes or broken states that required a complete reset, and required me to duplicate what I’d done since the last autosave, which took 15 moments of growth in some in my instances. These kinds of issues are a common occurrence, and some of them becoming insufferably and I had seen everything there was available in my beautiful valley.
Verdict
Disney Dreamlight Valley is an incredible life simulator that plays its beloved characters to an enthralling pleasing impact. Add these instantly recognizably recognizable characters to your world of fantasy and making friends with them through quests are enjoyable, even if they’re mostly routine village chores. Even with the plethora of bugs and an unfinished final action in the early access state, having a full 40 hours of running around with the magnificently muscular Maui in Moana and making meals along with Remy in Ratatouille was always a delicious snack.