Far Cry 6: Lost Between Worlds – Review

Ticking Time Loops and Loot

Far Cry 6 | While Far Cry 6’s preceding DLCs can also have put beyond villains from the series into the spotlight, the latest expansion returns to acquainted territory in a unique way: by means of totally jumping the shark. Dropping you lower back within the shoes of Dani Rojas, Lost Between Worlds is all approximately an alien entity referred to as Fai that crash-lands in Yara, creating a mess of time rifts and portals to change dimensions.

What ensues is a web of interconnected semi-roguelite stages that you’re loose to playthrough in any order you need. It’s a sincerely fun way to carry an stop to Dani’s story that I discovered myself fortunately plowing via all six hours of in a unmarried day, although it did basically sense like a watered down version of the main sport.

Similar to how Far Cry three delivered us the neon-dripped Blood DragonFar Cry 4 gave us a fantastical valley of Yetis, and Far Cry 5 dropped us off on Mars, Lost Between Worlds isn’t afraid to cap off Far Cry 6 with the aid of getting a chunk bizarre. Fai’s arrival scattered five shards into change dimensions, and it needs your help to find those shards and reassemble its deliver to get off the planet. Thankfully, the mere system of shard amassing ought to shop the sector from finishing as nicely – convenient, proper? The nice manner I found to have a laugh with Lost Between Worlds was to simply immediately supply into a suspension of disbelief. There is no real cause of an unidentified flying object crashing onto Yara and the earlier I found out that didn’t count number, the earlier I became having amusing blasting away on the DLC’s colorful, crystalline enemies. 

What We Said About Far Cry 6

Far Cry 6 is some of the most amusing I’ve had with this series in nearly a decade. Its cast provides robust performances across an fun story, although it’s additionally a fairly predictable one that doesn’t usually land the bigger swings it tries to take. And notwithstanding a few faltering new inventory mechanics and a handful of weird layout picks, its creative weaponry method taking down an outpost, ransacking a convoy, or maybe just taking a experience with a buddy has never felt better. – Jon Ryan, October 6, 2021

Score: 8

Collecting shards way venturing thru portals into destabilized twists on the actual international known as rifts. Each rift seems like a groovy, bizarro-world version of Yara and is essentially a self-contained degree with a completely unique pleasant that poses a new task. For instance, one rift suffers from periodic lightning strikes, every other features a slowly descending spiral of doom from the clouds, and another is completely pitch black apart from the red glow of the precious shard. 

While venturing via rifts you can additionally accumulate glowing “Glint” fragments. When you die, you could spend Glint to restore on the begin of that rift when you have enough – in any other case death means you’ll have to restart your entire run returned at the start of the rift web with Fai. That’s a welcome failsafe for anyone no longer as right into a greater traditional roguelike method, but I didn’t in reality die very often in the course of Lost Between Worlds, and rolled credits with a whopping 1,000 Glint saved up.

The smart development shape dramatically reduces repetition.

Once you reach the quit of a rift, you should choose among two portals (red or blue, obviously) to boost further. The portals are really gateways for your desire of two different random rifts, and which of them they cause live the same for the entire run. That presents a amusing sense of variety to combine matters up the first time you undergo a brand new portal, however additionally means you’ll recognise where it connects if you have to backpedal through a rift later on. Your map even suggests you which of them portal connects to which rift as soon as it’s unlocked, so you don’t ought to wager once you’ve visited every rift at least once. 

After each shard you collect, Fai offers you a brand new piece of tools to speed your rift travel along. For example, when you carry back the first shard, she can give you a C4-fashion bomb that can be used to open up shortcuts on subsequent rift visits. Other gadgets encompass a grappling hook for scaling walls to skip sections and a key for establishing formerly locked doorways that generally contain loot. This is a awesome development shape as it dramatically reduces repetition in case you’re not required to play thru complete rifts all another time on every occasion you visit.

Outside of that handful of everlasting tools upgrades, any guns and gadgets you’ve gathered along the manner could be misplaced on every occasion you accumulate a shard or die attempting. Since there are most effective a handful of guns to locate, I like this feature as it forces you to conform to some thing is to be had in preference to choosing a fave gun and never switching. In flip, that enables each rift stay exciting even whilst you go to it for a 2nd or 1/3 time.

Since all the rifts criss-pass and interconnect in diverse ways, you don’t even should visit the same rift extra than a few times if you don’t want to. For instance, I certainly hated the rift that calls for you to swim around underwater, making you float from bubble to bubble whilst attempting no longer to drown. It was simple disturbing and tedious, like maximum water ranges. So, I simply prevented it on all of my different shard series journeys. I hugely prefer this style of pre-pondered range over the procedural technology or random rift choice that Ubisoft ought to have opted for here, letting me play each scenario inside the order I favored.

The new colour-coded enemies don’t truly upload much to fight.

The other foremost twist Lost Between Worlds introduces is “chromatic combat.” All of the enemies in this DLC are crystallized humanoid creatures which can be either only blue or in basic terms red – which will damage one, you must shoot them with their matching color by way of changing your personal bullet color on the fly. (Although, for some peculiar reason, the default keybinding on PC for switching colorations is ‘L’, which turned into obnoxiously inconvenient until I swapped it to my mouse’s thumb button.)

Far Cry 6

Unfortunately, this color-changing idea doesn’t truely add plenty in view that enemies appear to always spawn within the identical places every time you visit a rift and swapping is as simple as a button press. Other than amplifying the other-worldly visuals on display, it’s often useless. That’s in particular authentic on the grounds that there are best a handful of real enemy kinds among your widespread attack rifle users, snipers, melee rushers, and shielded system gunners. I’d have favored better stumble upon layout or greater innovative enemy AI over including a superfluous colour-converting layer to combat.

The Verdict

Lost Between Worlds’ net of interweaving levels may be extra restrictive than Far Cry 6’s usual open global, however this wild new structure totally works. What Ubisoft misplaced in tremendous level layout they made up for with a creative trade measurement idea that encourages replaying stages, unlocking new paths, and combining up your approach. There isn’t an awful lot to the tale this time round and the addition of coloration-coded enemies doesn’t do a whole lot to shake up its otherwise untouched combat, however the interesting premise and tasty gameplay loop as a minimum assist this upload-on outrank the previous villain-centered DLCs.