Forza Horizon 5

Playground Games announces that the PC version of Forza Horizon 5 is finally receiving full-fledged raytracing capabilities in the race.
Forza Horizon 5 is scheduled to bring fully functional raytracing functionality for regular gameplay in the next major update to its content. Although the technology was included in the game from the beginning, with raytracing being enabled in certain situations, such as Photo Mode showcases, there was no choice to have it on all the time.

Although Forza Horizon 5 is a masterclass in terms of graphics, players have thought about whether Playground Games would ever try playing around with the game’s raytracing capabilities in a larger way. Following the announcement that the forthcoming Forza Motorsport game announced to support raytracing in its initial release and it appeared as if an open world Horizon might get only a limited version that supports the option.
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However, that’s not going to be the case beginning on November 8, 2022 at the end of Forza Horizon 5‘s 10-year anniversary celebration. In particular, Playground Games has just made it clear it will be releasing Forza Horizon 5 will receive a complete raytracing upgrade that will allow players to switch the visual option to turn off and on in open-world races and exploration, allowing players to enjoy the feature throughout the day. This update is accompanied by support for a variety of upscaling techniques that are cutting-edge including the DLSS 2.4 as well as FSR 2.2 which allows players to gain back performance they’ll with losing while rendering the game when raytracing is enabled.

To enable game-like raytracing on PCs in one of the most enjoyable open-world racing games ever Players will have to select the right option to “Ultra” as well as “Extreme,” with the recommended hardware specs is one of NVIDIA’s RTX 3080 or AMD Radeon RX 6800 XT graphics card. Playground Games’ handy raytracing function table also explains different features of the two choices in addition to highlighting the reality that only the player’s vehicle will be able to see full-resolution reflections in races and free-roams while other vehicles will receive the standard rasterized rendering.
Because FH5 looks great even when using rasterization it shouldn’t be much of a problem and limiting Raytracing to only the player’s vehicle will likely be the best compromise between visual quality and performance. The next-generation Forza Motorsport game however, in contrast will only render around two dozen vehicles running on an enclosed track that’s a vast away of Forza Horizon 5‘s version of an open-world Mexico.

In the wake of Forza Horizon 5‘s last update to the body kit was a flop, introducing only the smallest number of different options to customize the game for players to look over and explore, the Donut Media season which will begin on the 8th of November should help solve this issue. Alongside the raytracing feature for gameplay gamers can also expect to experience a range of brand new vehicles and the 21 traditional Rocket Bunny wide-body kits.
Forza Horizon 5 is available on PC, Xbox One, and Xbox Series X/S.