The masterful riffs of Eddie Munson’s Master of Puppets performance are awe-inspiring. Stranger Things The timing couldn’t be better for this, as it is still fresh on our social media feeds. Metal: Hellsinger To strut up onto the main stage in a powerful power pose. The love affair between Doom Metal: Hellsinger combines heavy metal music with official marriage. Its rhythm-based march through Hell was a joyous experience that had me headbanging to every heathen-seeking headshot.
Metal: Hellsinger was here to have a good time, not a long one, and that’s exactly what I felt. After four hours of playing, I felt that the game was heavy on metal but had very few features and content.12 minutes of Metal Hellsinger Gaming – Stygia11 :59Autoplay setting : On 12 Minutes Of Metal Hellsinger Gaming – Stygia
Its story is sparse. The narration by Troy Baker, a ubiquitous voice actor, is the main source of plot. Baker’s southern drawl is Sam Elliott-esque. He describes our character as The Unknown, a lost soul who must follow a trail of revenge through eight levels in Hell. This culminates in a high-stakes battle with The Red Judge, none other then the Devil.
Although I found the imagery from the underworld in these story cutscenes striking, much like gatefold album covers coming to life, Baker’s monologues were perhaps too serious. While I don’t think Baker needed to be as funny as Jack Black from Brutal Legend, a few humorous asides could have been a welcome counterbalance for the constant demon decimation.
Some standout vocal performances by contemporary metal masters […] had me singing along like I was riding in the Mirthmobile. “
Each level comes with an original metal song. There’s a good mix of styles, from catchy anthems to more intense Cookie Monster meltdowns. The tracklist is modern-sounding so fans of old-school Sabbath-style metal or early ’80s thrash won’t be disappointed. Despite the fact that there is nothing on this album that can replace Mick Gordon’s Rip & Tear, I am able to enjoy some outstanding vocal performances by contemporary metal masters such as Trivium’s Matt Heafy or System of a Down’s Serj Tankian. It made me feel like I was riding in the Mirthmobile’s passenger seat.
Crosshair Metal

Instead of Doom and Doom Eternal the metal: hellsinger’s symphony is a conductor. Your Fury multiplier will increase if you time your attacks using the double-kicked drum beats. The longer you can keep a sequence of perfect hits, the more powerful you become and the more points that you accumulate. It’s kind of like a heavier Pistol Wip but with more movement freedom.
The soundtrack slowly introduces new instrumentation to each level as you kill more Fury. The music adds an exciting crescendo to the carnage. It requires a challenging mix of rhythm and first person shooter reflexes. I was hooked through every bite of kill-spree Karaoke.It was a challenging mix of rhythm and first person shooter reflexes that kept me hooked through each round of kill-spree Karaoke. “
To maintain your relentless momentum, enemy waves are strategically placed throughout each level. Marionettes are the Doom Imps. These weak grunts can be found in groups and must be dealt with in quick succession. This will replenish your health and keep your combo chains going. It’s always a good idea to keep a few of these powerful weaklings on hand in each arena to help you get your rhythm back.
There are many more powerful monsters out there who will try to disrupt your rhythm. Giant insectoid enemies can slow you down, shield-toting ghosts will try to stop your attacks and your timing, while blade-wielding giants will strike from a long distance to throw you off your feet like a broken metronome. It is crucial to decide which threat you should prioritize. Metal: Hellsinger did a great job of shuffle its lineup to keep my attention. When I wasn’t tapping my feet to the music.
Metal: Hellsinger has a lot to improve upon its weapons arsenal. It isn’t as comprehensive as the enemy types. You can choose from four weapons to equip your primary and secondary weapons, which include a default sword that you can use for melee attacks or a skull that can fire underpowered projectiles. A shotgun, a dual-wielded six gunner, an explosive crossbow and a pair boomerang-like blades can be used to throw at enemies far away.
Because each weapon can carry unlimited ammo I used the balance of the pistols to fire accurate, ranged shots, and the shotgun to spray the crowd. This was the same loadout that I used for Metal: Hellsinger. Each weapon has a secondary attack that can also be charged up, such as the pistols’ ability create a temporary sendry turret. However, there aren’t any upgrades or modifications. My first shot with each weapon was exactly the same as my last. It is a shame Metal: Hellsinger’s heavy metal singing doesn’t expand dynamically as much as its hot lead slinging.
A dazzling display of power-ups

Additional challenges are available for those who conquer each of the eight Hells. These optional arena fights have some devilish twists. One randomly switches your weapon after every kill, making it difficult to adapt your combat strategy. Another eliminates health pickups and increases your attack power for each lower health bar. This has led to some intense final moments as you try to reach the required kill counts. These Torments are available in three levels. I am having fun with them, which helps to relieve the pain of finishing a playthrough in four hours. The successful completion of these Torments earns you sigils that you can equip in the main levels.
Although they don’t change the way you play, the sigils are not required to complete the campaign. I actually didn’t return to unlock them until I had completed the story at the default difficulty level. They are a must-have for anyone who wants to scale Metal: Hellsinger’s high scores leaderboards. These sigils grant valuable buffs such as preventing your Fury multiplier ever falling below 2x or allowing you take a hit without ending your kill streak. These modifiers can be used up to twice per run. This is important if you want to reap the maximum rewards for every rhythmically killed horde.
It would be nice to have more motivation to achieve high scores, but there isn’t much incentive to replay Metal. Hellsinger’s short-lived slaygrounds. Although the songs are unique to each environment, they are also very similar structurally. Your double-jumping and dash skills are pretty standard in comparison to the hyper-mobile movements offered by Doom Eternal. Metal: Hellsinger is about keeping momentum. Its levels are extremely linear and seem to lack any collectibles or secrets.

Aside from the spectacular encounter with the final boss, every boss at each level is a slightly different version of the same winged demon design. Although their attacks are different, your method of killing them is the same. This makes them impressive to encounter initially but becomes less interesting with each subsequent appearance. I wish there had been another hellborn headliner to close out each groove-heavy gauntlet. Raining Blood is a great closing track in heavy metal history. But I don’t think every Slayer album should end with it.
Verdict
Metal: Hellsinger has a rhythmic, enjoyable riff on the modern Doom-propelled metal. However, its short length and limited variety of weapons and boss fights make it feel more like a collection of energetic garage demos rather than an album. The eight story missions will be most popular with Hellraising high-score-chasers. However, it is not as meaty as id Software’s heavy-metal masterpiece in terms of providing a first-person shooter campaign. It also lacks multiplayer or any major modes, making it feel a little less expensive than similar-priced games. Metal: Hellsinger may not be the most demon-slaying shoot’em up, but it is a moving tribute.
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