PlayStation 5 review: a large, confident step towards the next generation,

The true star of the new console from Sony is its controller

The Verge’s guide to Xbox Series X and PS5 PS5 as well as the Xbox Series X

Anew console generation is usually something you can see. It’s measured in pixels and polygons. When we moved from the NES to the Super Nintendo, it wasn’t hard to spot the difference between 8- and 16-bit Super Mario games. It was just as clear when games evolved to support 3D worlds and, later, HD graphics. Your eyes told you this was something new. It was obvious. With the PlayStation 5, things aren’t so simple.

Sure games appear better, especially if you have the latest televisions to benefit from features such as 4K resolution, HDR as well as 120 frames per second. But this isn’t the dramatic change we’ve witnessed with the previous generations. The biggest improvements are in how the game experience is felt. The games run more smoothly and load quicker, and come with the new controller which makes you feel more immersed by the use of the ability to adjust triggers and subdued vibrations. Each of these components are a great improvement on the PS4. When you combine them all together, you get an experience that can be described as the next generation.

The issue is that you cannot feel this generation. You must feel it.

Sony PlayStation 5



  • Amazing DualSense controller
  • Games load quickly and smoothly
  • A more refined user interface


  • It’s massive
  • Uncertain how expandable storage can be able to work.
  • There is no “quick restart” feature

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A large console as well as an interesting controller

In terms of the design of the console one of the most obvious features is its size. It’s not just huge, it’s historically big as well. It’s one of the largest consoles for video games ever constructed. It’s 390mm (15.4 inches) tall and the 260mm (10.24 inches) deep and 104 millimeters (4.09 inches) wide. It’s large enough to likely require some planning to integrate it into your existing entertainment system. (Right right now, I’ve got mine sitting alone on a table in the corner of my TV standdue to the lack of alternatives.)

It’s more than just the size, however. While many devices are designed to seamlessly fit into our home The PS5 does things in the reverse direction. It’s not a shy device. Sony will not let you hide this into a cabinet where nobody will be able to. The PS5 features what I would believe to be an artificial clam design that features two large white panels surrounded by a glossy black interior. One panel is decorated with a lovely engraving of the PlayStation logo. The console is available in two different versions that have slightly different designs that include: the $499.99 base model comes with disc drives that protrude out of the right-hand side, creating an asymmetrical appearance, while the $399.99 digital model does not have a drive, and is more uniform because of it. Whatever the case the PS5 is a formidable device and definitely an acquired preference.


It can be viewed horizontally or vertically with the stand that comes with it. The stand’s design is similar to cheap plastic, it’s extremely sturdy when connected to your console. It’s also worth noting that the glossy plastic strip that runs along the middle of the stand is a total fingerprint and dust magnet. We live in a home with two cats and a dog and have needed to wash it every day. It’s a nice feature that the panels can be removed, making it possible to get rid of the hair and dust quickly. The panels can be removed and give you access to an expansion storage slot, but we’re not in a position to test it at this point, because Sony states that SSD expansion won’t be available until launch. The storage capabilities of the console is somewhat of a mystery, however, you have the capability of loading PS4 games onto USB storage. (In terms of space usable in terms of storage capacity, the PS5 is equipped with 667.2GB with the rest part of its internal drive used for the system’s data.) A close look at what’s at the very top of the PS5 console.On the back, the DualSense controller features the grip texture, which is comprised of the classic PlayStation icons.

A few of the more amazing aspects of the PS5 hardware is the quietness it has. I’ve not heard any sound while playing for the past 10 days and it doesn’t let any heat either. It’s a vast improvement from my PS4 that sounds like an engine when I enter a game or game of Fortnite. Of of course the PS5 is essentially brand new and it’s quite possible that it’ll become louder with time. Regarding ports it’s a good choice. PS5 comes with 3 USB-A ports (two on the backand one on the front) and an USB-C port on the front and an Ethernet port as well as the HDMI 2.1 port in the back.

As stunning as it appears it’s the most fascinating feature of it is that the most interesting thing about PS5 hardware isn’t actually the console itself; it’s the brand-new DualSense controller. It’s the first major revamp for the PlayStation controller since Sony launched twin-sticks in the year 2000, and it’s a subtle shift. It’s a bit heavier and more comfortable to hold, but the DualSense is a bit heavier and more bulkier than the DualShock but it’s easy to use and familiar. It’s got a dual-tone look that is identical to the PS5 as well as the buttons layout is identical to the PS4 although the front triggers and the touch panel are slightly bigger.

In addition, the home button — which was earlier simply a circle that sits between the sticks is now etched with the PlayStation logo. It’s cool, but I couldn’t locate even when I was not looking at the controller. You can charge it using USB-C. I was able to enjoy approximately 6-7 hours of playtime when charged similar with that of the DualShock 4. Like similar to the DualShock 4, you’ll probably require charging it often. However, you can purchase a better gamepad with roughly the same battery lifespan.

The most significant changes are within the controller, however. The DualSense controller comes with new triggers that are adaptive and have variable tension, which provide physical resistance based on the activity you’re engaged in. Additionally it has tactile feedback in the shape of subtle vibrations that provide a greater understanding of what’s going on in the game. This might sound like an ad-hoc device, or reminiscent of similartechnologies that failed such as HD rumble, which was featured on Nintendo’s Nintendo Switch. However it’s not. The PS5 has just the right game for demonstrating what DualSense can accomplish.

Games you can feel

Every PlayStation 5 comes bundled with the game Astro’s Playroom. It’s a straightforward third-person game with adorable robots, the type that you’d expect to be released by Nintendo. This is also an experience specifically created to show off the DualSense controller’s numerous capabilities.

The haptics become apparent as soon as you begin playing. As you move your main protagonist, Astro, around, you’ll feel tiny footsteps in your hands and they change from left to right in order to imitate the steps. It’s pretty amazing, but it gets even more fascinating when you walk on various kinds of surfaces. It’s difficult to describe in words however there’s some graininess when you walk on sand and a stunningly precise flat “slap” sensation when Astro plunges into an ocean of water. In one scene you can feel the thumping of rain on your palms. And when it turns to freezing rain, your sensation becomes more sharp and more hefty.

The elements aren’t fundamentally changing the method Astro’s Playroom performs but they add an additional dimension of sound that lets you be a part of the experience. This is particularly relevant when the majority of tactile sensations are supported by the sound of the DualSense’s built-in speaker. It’s possible to shut your eyes but still be aware that it’s raining or windy or that a car has just flew past

Similar to the triggers that are adaptive. The majority of the time they DualSense triggers behave similar to the triggers of the traditional PlayStation controller. They’re just simple buttons. However, in certain sequences, they can change. One example is the moment that Astro is able to pick up a bow-and-arrow and you can feel the tension on the trigger when you pull back the string. Later in the game, you change into a spring-powered machine, and tension increases as you gain momentum.

Another example is a capsule machine that is part of the game where you control 2 robotic arms that pull the lever one hand, and crush them using the other. Each action requires force. you need to push slightly more forcefully to cause the lever to go down, then repeat it again, to crush the toy container made of plastic. This might sound like a minor addition, however, it transforms these routine actions into something that is incredibly enjoyable.

With Astro’s Playroom The controller can elevate what could be a standard platformer game. I discovered new techniques and areas to discover new experiences. Naturally, one fantastic game can’t be a proof that it’s not an enticement. In the end, Wii Sports was awe-inspiring however, it didn’t mark the beginning of a new age of games that are controlled by motion. However, there are plenty of evidence to suggest that DualSense will take off.

In one way, it’s an additive device; developers don’t need to change their games fundamentally to make use of the controller as they would do with Kinect or a Wii controller or Kinect. Even at the beginning there are already plenty of cases of third party developers using the DualSense.

One of them is Bugsnax, which will be gratis for PlayStation Plus subscribers when the PS5 launch. It’s like an amalgamation of Pokemon or Cloudy With a Chance of Meatballs. It’s like exploring a colorful island to find tiny insects that could be food and then you scan them using the camera. If you do this the trigger you choose to use reproduces the familiar “thunk” that comes from an old-fashioned shutter on a camera. Also, you can sense the surroundings through tactile feedback, such as the gentle sound of thunder from a distance, or the splash when you jump into the water pond. PS5 launches the title Pathless is also a game that uses subtle haptic vibrations that aid in identifying creatures that are chasing at you.

The games aren’t as spectacular in the same way as Astro however, they demonstrate what can be done with the right amount of support. Many other developers have already made promises to use the controller, which includes big-name games such as Fortnite as well as Basketball 2K.


In addition to the features that the controller can do aside from what it does, the PS5 is superior in terms of performance with its previous model. This is apparent in a variety of ways. One is visual. If you have the proper TV and monitor, the PS5 can run up to 120 frames per second 4K HDR, as well as various refresh rates. Certain titles also use the use of ray tracing to create real-looking lighting. One great example can be seen in Spider-Man: Miles Morales that will be released alongside the PS5. The game is set on New York City during the storm and you’ll feel the difference in way that the sun bounces off the snowy roads and glass skyscrapers, as well as more realistic reflections off windows, lights and Puddles.

The games can also be played at more frames per second, and, in some instances you’re given the option of what to concentrate on. For Miles Morales the example there are two different visual choices “performance,” which prioritizes having a steady 60fps and “fidelity,” which utilizes techniques like ray tracing, but lowers the frame rate to 30 frames per second. In a game that is fast-paced similar to Spider-Man You will notice the difference. As nice as ray-tracing sounds but it’s very difficult to get back to normal after running through New York at 60fps. Devil May Cry 5 Special Edition comes with a similar option that allows you to turn to ray tracing, however the game will notify you of the frame rate may be affected. Sony has also stated that certain games can support 120fps however I was unable to test this.


Apart from performance, the other significant change that comes with the PS5 is the load time. It has the specs Sony refers to as the “ultra-high performance SSD,” and the result is that games boot much more quickly than the PS4. In the case of Spider-Man: Miles Morales, which is a cross-gen title I was able begin playing within 17 secs on PS5 as opposed to one minute and 27 second for the PS4. The load times were different for each game however, all games started up quicker with the PS5. Here are a few instances. (Note these examples are comparing the PS5 to the basic PS4. PS4.)

PS5 load times

Spider-Man: Miles Morales17 seconds1 minute 27 seconds
No Man’s Sky1 minute 34 second2 minutes, 52 second
Final Fantasy VII Remake35 seconds1 minute 29 seconds
Genshin Impact59 seconds2 minutes, 57 second
Ghost of Tsushima1 minute 4 seconds1 minute 10 seconds
Day Gone1 minute 18 seconds2 minutes 54 seconds
The Death Stranding54 seconds1 minute 50 seconds

This speed has another advantage. The PS5 adds a new feature known as “activities,” which lets you start an application from a certain location directly from the main menu of the console. If you play an open-world game such as Miles Morales, for example, you can view all the missions that you currently open in the primary PS5 menu, and then choose to start the game from the specific point. Astro’s Playroom allows you start the game from a certain area of the level. While I haven’t been able to test this feature as of yet, Fortnite developer Epic promises that this feature will be utilized to allow you to select the game mode you’d like to play in and then start it immediately.

When you combine all these things together, you’ll are likely to spend longer playing video games, and less time fiddling with menus or looking at load screens. This isn’t always an issue however, it’s a great thing to do when you’re given an hour or so to play. For instance, if I want to carry off the quick Spider-Man task when I’m free time, I can go right into it in a matter of seconds.Image alt

At the moment, it’s an amazing feature which makes me more likely to start an online game rather than spend 30 minutes playing Netflix. However, Sony also believes that rapid loading times could alter the way games are constructed, for instance, the PlayStation 5’s special Ratchet or Clank Rift: Apart the game lets players move back and forth between various dimensions. However, without the ability to play these games, the effect of this change is largely in the realm of speculation for the moment. (That is to say, the speed of jumping into a game in Astro’s Playroom is extremely quick.)

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It’s also worth noting the fact that using PS4 games with the PS5 is a simple procedure, especially with regard to digital releases. If you’re signed into the PSN account, everything is you need to do is look it up: games you’ve downloaded digitally to your PS4 will appear in your library, tagged by a tiny “PS4” badge. I’ve got more than 200 of my games and the only games that weren’t compatible included those that were the VR sequel to The Last Guardian and Dragon Quest Heroes II. ( Fortnite wasn’t playable , either, but Epic has revealed the plans to launch with support on both consoles of the next generation..)

A sleek interface

In contrast to Microsoft, which opted to use the same interface across all the Xbox devices, Sony has redesigned its user interface for PS5. It’s not a major change however it’s a nice streamlined. In the past I noticed that my PS4 was full of things that I didn’t really use and the PS5 is split into two categories that are obvious that is the media and games. (Note that we’re unable to discuss either the new store on the PS5 or its media capabilities until the time of the time of its launch.) Initial impressions are quite basic. The games you’ve played the most are listed chronologically, starting from the left with the entire library at the bottom on the page. You’re not able to organize everything into folders as you can with the PS4.

Accept to Continue: PlayStation 5

Every gadget today requires that you agree to an array of conditions and terms before using it. These are contracts that nobody is aware of. It’s difficult to go through and study each and every agreement. However, we began counting exactly the number of times you need to press “agree” to utilize devices when you review the agreements, as they are agreements that aren’t widely understand and certainly cannot negotiate.

To get started with the PlayStation 5:

  • You must accept an PS5 Software license agreement
  • You need an account on the PlayStation Network account to access the store and a variety of online features

You may also decide to say”yes or no” to:

  • Optional usage information sent to Sony

There are two agreements that must be signed and an optional one that allows you to utilize the PS5.

If you choose the game you want to play, you’ll be given more information about the game. From here, you can select among the various activities available and features previously mentioned in addition to your Trophy status, information about the game, or look through the live Twitch or YouTube streams for that specific game. The majority of the time you’ll likely just hit the huge “play” play button however there are some helpful features available, particularly for larger games. There’s also a help feature that is tied to specific activities. When you pick an game, it may contain a help icon that will start a brief tutorial video to guide you through the tough times. It is possible to have the video play when you’re playing with a photo-in-picture format. It was useful when playing Astro’s Playroom however other games are expected to provide more detailed tutorials. The launch game Demon’s Souls will contain 180 videos, for example.

There’s also a revamped the menu for home buttons. If you hit the PS logo on the controller, a tiny overlay is displayed at the bottom of the screen , giving easy access to a variety of commonly used functions. You can view your notifications, change the volume or check the battery state of your headset or controller or broadcast directly via a streaming platform. You can also switch apps however it’s unfortunate that it doesn’t stop games in order to allow access as the Xbox’s brand new “quick start” feature. Instead, it’s an inventory of your last few games or apps you’ve used. You’ll need to start them up again before you can start playing again.

Similar to the PS4 and the PS4 controller, the DualSense controller also has an integrated share button, however, it has been redesigned somewhat. You can still capture a picture by holding the button down for several minutes. However, a single button press will display an additional menu which gives you several choices. You can take an image, take a video of the final several minutes of your game, begin recording, and begin live broadcasts. Edit and upload screenshots and videos without having to quit the game. This makes the entire process much quicker, which is crucial when you want to record the winning match of Fortniteplay.

The rest of the information is hidden within the settings menu however there are some useful options when you dig around. In the game or app options menu, for example you can pick from a range of presets that are default. You can set it up so that the games are made simple to play by default, as an example or select whether you prefer games to be played using “performance” as well as “resolution” settings. You can also choose which third-person or first-person games defaulting to standard as well as an inverted one. It may sound like a small thing but it will save players from having to mess with these settings for every game. You select it from the primary PS5 menu and you’re all set. As someone who must to play with subtitles when playing, I’m grateful I don’t need to remember to turn them off in each game.

An excellent first impression

PlayStation 5 review

Examining a console for video gaming prior to its release is always a challenge. There are so many uncertainties. Can developers truly make use of the unique features offered by the DualSense? Do games such as Ratchet or Clank make use of the speed of loading on the PS5 to alter the way that game worlds are created? What about how do you think the UI remain clean as new functions and options are added? My experience with the PS5 today is going to be quite different from playing it in the next one or two years.

Physically it’s a striking device. PS5 is a bold powerful piece of hardware which clearly is meant to signify a significant shift. However, the modifications are less obvious — at the very least, for now. It’s not the transition between SD to HD or even watching Mario play in a 3D world for the first time. It’s more of a series of smaller but nonetheless important shifts that include speedier performance and more immersive control and a more immersive controller, all of which make for a significantly superior experience than the PS4 in every way (aside from the area it occupies). I’m not able to tell you what’s coming next in the near future, but for this moment the PS5 is an excellent device.

It’s possible to not know what is it that makes the PS5 fascinating just by watching the trailers or streams. However, once it’s in your possession the next generation of consoles is much more apparent.

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