Sega Genesis does what Nintendo doesn’t does, yet again.
I’m just going to take a stab at paraphrasing the Mad Men’s Don Draper here and say that the Sega Genesis Mini 2 isn’t a mere miniature all-in-one console “it’s an old-fashioned machine. It transports us back to a place we yearn to return.” Don believed in nostalgia to make slideshow carousels when he stated that, but the entire pitch is just as effective on these retro consoles. Although this mini tribute to Sega’s beloved 16-bit system isn’t quite as impressive as its predecessor, as well as it’s a bit less than the TurboGrafx-16 Mini (also made by M2) with regards to its quality control as well as the interface, but it’s an excellent device that “lets us travel to an area where we feel we’re loved.”
Nostalgia is Delicate However, it’s Potent
Genesis Mini 2 Genesis Mini 2 is the successor of that Genesis Mini I reviewed back in the year 2019. I was very impressed by Sega’s initial venture in the halls of mini consoles and was thrilled by an announcement for a new Genesis that was closely modeled upon that of the Sega Genesis Model 2. Model 2 Model 2 was a smaller version of the Genesis that was the original Genesis launched in 1994, which was the same year Sega introduced the disastrous Saturn.Genesis Mini 2 Genesis Mini 2 looks nice in comparison to its larger, older brother.
It’s a neat little nod to the evolution of the Genesis console, and looks nice sitting next to its slightly bigger, older brother. Like the previous Genesis Mini, it has a removable expansion slot door so you could, in theory, pop it onto the purely aesthetic Sega Tower of Power mini. (As was the case last time around, this ridiculous yet awesome Sega CD attachment was only available in Japan, and it sold out long before I even learned of its existence.)

The cartridge port features tiny, spring-loaded doors that work exactly like the original Genesis If you have one of the miniature cartridges which were included in the Tower of Power (you probably do not! ) It is possible to slot the cartridges in. Also, they have nothing of value and they look great.
At the top of the Genesis Mini 2 is a power switch as well as the button is that’s labeled “reset,” but that’s the actual function pressing it opens an option screen that lets you save loads, save, or go and return in the menu in games. A button that has the same function is also integrated into the 6 button wired Genesis controller. It’s great that it’s an standard USB device with an approximate 2-meter cord meaning you can connect it into a computer when you’d like.
This menu function on controllers is simple to reach and doesn’t interfere it up with its original layout even in the slightest. It’s in the exact spot you’d think of a right-shoulder button on a different controller, but is incorporated into the design so that it’s not visible. It appears to be the same as a regular six-button controller, something we’ve been deprived of with the new Genesis Mini. The good thing is that the appropriate controller with an expanded design is inside the box, and can be used with the Genesis Mini from the beginning. Genesis Mini, too. The negative is that it does not like it.
In terms of first-party copies of older controllers are concerned the one included in the Genesis Mini 2 is just barely usable. The buttons are quite unpleasant. They’re very mushy which that I found to be a bit off-putting and the D-pad also has the same unpleasant tactile sensation. I didn’t experience any loss of responsiveness when playing however it does feel thin and cheap, as if it’s just an extra-cost option. The 3-button controller that came with the original was not excellent as well, but at least, there were two inside the box, instead of only one.
An Twinge in Your Heart

The Genesis Mini 2’s interface is mostly the same as the original. The music on the menu screen isn’t quite as impressive however, all other options I enjoyed have been restored, including having the “collection” spines-out and some new wallpapers for the menu screens, as well as during game play. There’s nothing to say that it’s improved over the previous version and, honestly, as I’m not particularly fond with the sound, I’d say it’s a bit less appealing. It’s a pity that Sega did not draw inspiration from the superior UI delights from TurboGrafx-16 Mini. TurboGrafx-16 Mini. For instance, even though Genesis Mini 2 is a decent game, Genesis Mini 2 does include an extensive selection of Sega-CD games, it doesn’t have the TurboGrafx-16 Mini’s extra feature the ability to create a custom specific animation for each region when you load the cart or CD-ROM game.M2 is essentially the name of a group of gods who play tricks on us.
In other words, if you loaded a CD from the US interface, it resembled the US version of the TurboGrafx, whereas loading from the Japanese interface resembled the PC Engine, while EU games looked like the EU version of the PC Engine – it even simulated the sound of a CD drive spinning up and reading the disc. It was a very cool, very pointless, but loving touch that’s completely missing from the Genesis Mini 2, and it’s disappointing to me, a grown man who loves make-believe sounds.
One thing is it that the Genesis Mini 2 shares with the TG-16 and the original Mini is the way in which the list of games change in accordance with the language settings. Select “Japanese” in the options menu for the language, and the whole experience is altered. The game isn’t just changing language of the prompts within the UI but you’re also changing the artwork on the box as well as the game’s language. even the UI alters according to the locale. I like to the Japanese Mega Drive packaging and aesthetics because of the ferocious 1990s-style it appears, and the simple act of changing to Japanese on the menu for languages will give me the look I want.
It’s not only the UI and the language that are changed as well, but also the art on the box for the games and the game box design. Unfortunately, us in the US did not get the complete listing of games available for this version of the Japanese Version of the Genesis Mini 2. Magical Taruruto-kunfor instance is found played on the Japanese console, but not on the version in Japanese that it on the Genesis Mini 2 sold in America. It’s a vibrant, cute side-scroller, perhaps best known for its development in collaboration with Game Freak, who you might recognize from Pokemon. Also, we’re missing an Captain Tsubasa game for Sega CD that didn’t make it to west, and also the first Shin Megami Tensei. It’s weird, actually, because you’re not able to buy the Genesis Mini 2 here in the US. It’s required bring it in from Amazon Japan. This is a strange oversight, especially when you consider it’s the Turbo Grafx-16 Mini had all the games, regardless of which the country from which you purchased it.M2 asked, “What if the Genesis had an ability to scale the sprite?” Then he just created that feature.
The reason I’m not giving up hope on the full list of Japanese games is because M2 is basically a group of trickster gods. That company absolutely fascinates me. It’s responsible for some of the best game preservation projects around, and has set the high-water mark in video game preservation and restoration. This team could have built a custom emulator and UI, copy-pasted in some ROM files and called it a day, but that isn’t how M2 operates. Not even close! No, M2’s developers not only went ahead and added a few unreleased games to the Genesis Mini 2, it ported some old arcade games to the Genesis. Which is amazing! They didn’t have to do that but they did, just as a flex – but there’s more! Space Harrier II, a Sega arcade classic, originally did get a Genesis port, but M2 said, “Yeah, but what if the Genesis had support for sprite scaling?” and just went ahead and made that a thing, but also added the same sprite-scaling support for the Genesis version of Space Harrier. So you get a bonus game, one that I personally love quite a bit.
In addition to developing ports in areas that had no before, M2 has also made minor modifications to the games included. Phantasy Star II, one of the most famous among the RPGs with 16 bits from the past, is now improved in quality of life similar as what M2 made when it released its Sega Ages version of the original Master System version of Phantasy Star. In essence, it’s improved to be more enjoyable to play in 2022 due to the addition of an “Easy Mode” and a heightened speed of walking. You’re sure to be tempted to turn it on. The speed at which you walk on the first Phantasy Star games is a little rough.
Apart from those “new” games there are plenty of great games here, with 61 games total. The collection includes Sonic 2, which all my coolest friends believe is the best and Sonic CD. Also, there’s Ecco the Dolphin and its sequel, both on Sega-CD. If you’re feeling like kicking random 16-bit wacky characters, you’ll find Streets of Rage 3, Final Fight CD, and Super Street Fighter II. For RPGs there’s the above Phantasy Star II, Shining Force CD, Shining in the Darkness and much other titles. It’s loaded with games from nearly every genre except for sports games.
Comparatively to the first version It’s difficult to determine whether The Genesis Mini 2 has a more diverse variety of games. I’d place them in the same level and claim that the games are similar to each other.
Literally , ‘The The From An Old Wound’

There are some bizarre games, like Ooze that I’ve never had heard of prior to. After a couple of minutes playing Ooze I’m sure I won’t ever play it again and there’s some bad games here. Bonanza Brothers is not a game that I really enjoyed, The Ninja Warriors feels as if it was added to the game due to the fact that it cost a lot of money as well. Virtua Racing for Sega Genesis is one of the least enjoyable versions of the game. In cases like Virtua Racing, it makes sense from an historical perspective to include it in the Genesis Mini 2 because at the time it was amazing however now it’s dull and uninteresting. Night Trap is another one of those games which is not only notoriously terrible however historically, it could be the most important game in the collection. The other games in the Genesis Mini 2 can boast they were a target for lawmakers that is the US government. It’s an injustice not to have it even if it’s an extremely poor FMV game.
Verdict
It’s a great game. Sega Genesis Mini 2 is another fantastic entry in the tiniest, nebulous world of retro gaming all-in-ones carefully designed and edited by M2. In addition to the obvious update of games, and the focus specifically on Sega CD, Sega CD, the overall Genesis Mini 2 experience isn’t altered much from its predecessor and is missing out with the one included 6-button controller is flimsy. However, it’s the most efficient option to play less than stellar but historically significant games such as Sewer Shark and the debacle that was Night Trap. It’s good to know that a greater proportion from the games listed are classics of all time, like Sonic 2, Super Street Fighter II as well as Phantasy Star II (I’m starting to notice a pattern). There are also new games via newly designed ports and reimaginings of old games, in addition to the gratifying quality-of-life enhancements that are present in Phantasy Star II, and this is a clear indication of how much M2 cares about these games from the past. It’s the Genesis Mini 2 isn’t a copy-paste from a ROM file it’s an experience that’s unique that transports you to a simpler time when it appeared that Sega might be able to take on the console wars in the 1990s’ early days. “It allows us to travel the way that children travel through the world: around and around and then back to home.”
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