Somerville Review

  • Somerville The Somerville game is an amazingly weird game based on physics which was created by a few of the original talent who invented Playdead’s classics of the present: Limbo and Inside. But in the same way, It plays quite differently than these games, and reminds me more of the iconic early 90s game Out of This World than Limbo or Inside due to its upside-down settings along with its color palette, rendering of characters, and the constant rotation of the camera between scenes. 
  • It’s an enjoyable surprise, even though it’s not nearly as thought-provoking or polished like its predecessors and leaves the players with a fantastic game, but one that I’m likely to think about for a long time now when I’ve completed the game.
  • Somerville unfolds in the most innocent way that is possible It is a story about a man, female, their newborn and their dog all sitting on the living room sofa, after having fallen asleep in front of the television. You are in control of the man, but he isn’t mentioned. In reality, we don’t hear from him nor from anyone else.
  •  As with Limbo, Inside, and Out of This World, there’s no dialogue. The story is entirely visual. In terms of visuals, I like the work that developer Jumpship did with this. Our voiceless, nameless protagonist is also faceless, as all of the characters are more impressionist renderings of individuals. However, coloring – particularly contrast creates a world that pops when it’s needed for instance, when a splash of yellow utterly informs you that you have the ability to interact with the object.
  • Sound design, however it is highly effective due to its simplicity. Apart from the piano’s soundtrack which is great at bringing up the tension or drama when Somerville’s designers would like it to, the predominant audio you’ll hear is suffering breathing and movement of our protagonist. What happened clearly hurts him physically, and the more into the world of a new and twisted is he pushed the more pain the situation is.

Use of colors – and in particular contrast, allows the world to pop whenever it is necessary.

  • The whole picture is the picture of a dark, dark and intriguing mystery. One in which the story never stops raising the stakes with alien objects appearing in the sky beyond your remote cabin in beginning, and then it just gets more bizarre from there.
  • Somerville, then, is a slightly-under-four-hour quest to unravel what the hell just happened and is very much still happening. It’s a problems based on physics using your glowing arm’s newly discovered power – mostly by turning the alien structures into a water-like, permeable substance by shining light onto it. More specifically, light that’s been charged by the force of your arm. Additional layers are added to these abilities when you advance, but it’s not as strong; even though it offered enough challenge to keep Somerville from being a walking simulation territory, the puzzles won’t hold players for longer than a few minutes at one time. In reality, the one occasion I got stuck up I think it was more an issue with my interaction with the physics engine than the game’s design.
  • One reason that the puzzles aren’t complicated is because Somerville maintains its control system simple The triggers along with one single face button is all that they require. I love that simplicity, especially in the way the interface is completely absent for the majority times. Particularly in a dark story like this one, I like when the atmospheric landscape gets to shine without obstruction.

Table of Contents

An Imperfect World

  • As a pet lover, I was initially enthralled at the thought that I could have a furry wingman however, unfortunately, your dog’s pet serves no purpose in this regard, aside from occasionally and gently giving you a hint towards the proper direction. He’s not a helper in games or puzzles or even have any impact on the plot and you aren’t able to play with him. There’s a value in having a companion in this lonely world however it appears that there could have been more .Somerville Trailer – Game Awards 20211:18Autoplay setting: OnSomerville Trailer – Game Awards 2021
  • As lonely and isolated as it might be The altered Earth is beautiful. It’s as well refreshing to freely move around in the 3D world of each scene that Somerville continually mixes up. This isn’t a left-to right scene progression, but you’ll be going upwards, downwards left, right, and up at different times, and in this regard, Somerville is a master of avoiding anything similar to monotony in its short time. This is a large part of the reason that the Out of This World reminder originates, which is extremely beneficial. Like the gem above I was always intrigued by where Somerville’s next episode could take me.
  • Sometimes, though, this isn’t always the case. It can result in awkward transitions when moving from one area to another. Sometimes, the room you’re going into may have a different camera angle that forces you to travel towards the opposing direction and right in the direction you just left, and this can be a nuisance for a long time.

I’ve always been intrigued by where the next scene of Somerville could take me.

  • After I got through the story, however, I came across an ending to the story which left me with more questions than I had answers to when I saw the final credits begin to roll in and had to admit to a bit of disappointment that I didn’t be compelled to sit at the closest water fountain to talk about those concerns with my friends. It’s hard to explain without revealing anything however, I’d admit that I didn’t find The mystery of Somerville as intriguing as I’d imagined.


  • Somerville is a unique way within the genre of puzzle-adventure. It’s not always easy that isn’t without its camera-related annoyances, and physics naivety occasionally appearing as a pebble to put in your shoes as you work through its surprisingly challenging puzzles. The story is more bizarre in the sense that it is more bizarre rather than being stimulating. However, thanks to its powerful storytelling techniques and the way that the first few minutes make you want to know the story of this man , and the likelihood that he’ll discover his family members, Somerville is nevertheless a excellent journey through a bleak and gloomy scenario that is successfully told without the use of dialogue.