On October 11 at 8:08 UTC, we will release Update 2.1.1.


BATTLEFIELD UPDATE |The primary goal of this minor Quality of Life Update is to enhance gunplay. There are a variety of balance adjustments and bug fixes to provide the same gameplay experience across our weapons:

  • It is now possible to use the M16A3 and M60E4 now feature the proper recoil reductions for Consoles to ensure that their performance is uniform across all platforms.
  • M16A3 and the M16A3 as well as the M60E4 have had balance changes to enhance their performance.
  • The Avancys, the K30, and the MP9 have had balance changes made to decrease their performance
  • We have fixed a problem that had prevented some players from being allowed to Aim at Down Sights (ADS) when exiting an automobile
  • The issue of hit registration was resolved, which can be a problem when using the controller while firing weapons for a long time


What are the features you can expect from the next update to the game?
The second major update to the game to Season 2 includes the Orbital map overhaul, as well as the brand new Vault Weapons. We’ll provide more details when the update goes live.

Stay informed
Follow us on our @BattlefieldComm twitter account to stay up to date on the rollout of updates. You can also keep up by following our progress on known issues and any other game-related changes we are making on the Battlefield Forums.


  • Making the setting Mouse Raw Input Off in the Settings menu will no longer hinder mouse movement while playing


  • Renewals – It was possible to move under the map of the first section of the US headquarters. This is no longer the case.
  • Renewal – Fixed a few areas of Conquest 64 that would incorrectly identify the player in the wrong way as Out of Bounds


  • Continuously firing weapons using a controller can delay recoil sync between the client and server. In the end, shots would miss their targets when they were supposed to hit. The issue has been solved.
  • These AC-42 sights are now accessible after installing UH-1 Smart 1.5x Scope UH-1 Smart 1.5x Scope in the default slot.
  • Corrected an issue in which the mesh on the UH-1 Smart 1.5x Scope was missing from the AC-42
  • Vault Weapons will now apply recoil reduction while playing on console
  • The range of draw speeds for Vault Weapons is now comparable to All-Out Warfare weaponry
  • Fixed a problem where users are unable to ADS after leaving in a moving vehicle, in the event that the weapon equipped has an underbarrel attachment.
    • The issue resurfaced following the release of the fix. We’d love to hear from you whether you are still experiencing the issue after this update
  • The M16A3 now comes with the right Headshot Multiplier that is compatible with ASW Rifles (2.15x)


The Avancys was extremely accurate Its large size magazine, meant that it was too powerful in long-term fire. We have decreased the accuracy of the Avancys to compensate.

  • Base Recoil was increased 0.32 to 0.36
  • Dispersion Per Shot was increased 0.03 = 0.06

The K30 is designed to be a close-range SMG but was not precise at medium distances. Its range accuracy is therefore decreased.

  • The Min Dispersion Angle was increased 0.15 = 0.18
  • Dispersion Per Shot was increased 0.09 to 0.15
  • Reduced Rate of Dispersion to 4

MP9 MP9 is also designed to function as a close-range SMG as the K30 had an accuracy penalty in order to decrease its effectiveness for medium distances.

  • Dispersion Per Shot was increased 0.06 = 0.11
  • The Min Dispersion Angle was increased 0.14 to 0.17

The M16A3 could not compare to the other Assault Rifles. In order to compensate, we have reduced the recoil of the gun and improved its accuracy when firing for long periods of time.

  • Base Recoil decreased 0.44 — 0.36
  • 1st Shot Recoil Multiplier decreased 1.45 1.45 1.15
  • Dispersion Per Shot (DPS) on ADS decreased 0.13 to 0.1

The M60E4 was not able to perform as well as other LMGs. In order to compensate, we have decreased its recoil and increased its accuracy when firing for extended periods of time.

  • Base Recoil decreased 0.6 to 0.54
  • Dispersion per Shot ADS reduced 022 to 0.17
  • The Stepped Recoil Multiplier has been reduced from 6 bullets to
  • Damage Increased across all levels

This announcement could alter as we take in feedback from our customers and continue developing and improving the Live Service & Content. We will strive to keep our customers as up-to-date as we can.


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