The Dark Pictures Anthology: The Devil in Me Review


The most disturbing aspect you will encounter in a hotel room is a mysterious stain on the mattress or hair clumps in the drain of your shower however, the Devil within Me offers lodgings that are not as upscale as an Best Western and more like your nightmare. The concept is based on a real murder castle as well as its notorious hotelier with a serial killer The fourth and final episode of the Dark Pictures Anthology’s debut season showcases a fascinating location packed with terrifying death traps and creepy animatronics that you will meet. The problem is that it spends too much time on a boring cast of characters in the lead, and clogs its running time with distracting and tense detours that made me wish I’d been able to call reception and requested the earlier time to check out.

“The Devil In Me”‘s concept is certainly intriguing. The uninvited invitation to spend the night in an inaccessibly situated replica of H.H. Holmes the house of horrors might seem more palatable to lower than the volume of silent films however it proves to be too tempting to turn down for a small group of filmmakers trying to make a documentary about the first serial killer in America. The crew is only to gather footage that will add authenticity to the production and enjoy the lavish hospitality of hotel owner Granthem Du’Met. However, the promise of breakfast and bed quickly gives way to the prospect of bedlam and bloodlust, as it is revealed that Du’Met doesn’t only intend to recreate the appearance and feel Hotel as well as reliving the terrifying events that transpired inside its maze-like structure.

The Devil in Me is not like the other installments in The Dark Pictures Anthology which were all inspired by supernatural evils, the Devil in Me’s roots are in real-life historical events adds an incredibly plausible element to the horror that I find to be more compelling than fairy stories of vampires and ghosts. The process of uncovering the secrets regarding the hotel’s spooky history and the identity of its proprietor remained an exciting endeavor and I was more interested in putting the central mystery of the book together rather than making sure that the five leads all remained together at the end.

The promise of breakfast and bed is soon replaced by the danger of bedlam and passion for blood…

Last Resort

The Dark Pictures Anthology: The Devil in Me Review

The most significant issue with its actors is that they’re so boring that I have never felt interested in their efforts to make it through this terrifying stay at the hotel with the heart. “The Devil In Me”‘s initial conversations with the cast provide an extensive understanding of the characters’ dynamic the lighting technician Jamie as well as sound technician Erin are pursuing a burgeoning romance, and journalist Kate along with cameraman Mark are recovering from an uneasy breakup, and the only thing director Charlie longs for is his missing pack of cigarettes. But the script isn’t compelling enough to give any real flesh on their bones prior to it’s burnt or bludgeoned by one the hotel’s nefarious torture devices.

Developer Supermassive Games did a much better job in bringing the human touch to its cast through funny quips and jokes that were a part of The Quarry earlier this year However, in this case, any attempts at fun banter are often a bit flat. It does not help that the dialogue is usually delivered with dead-eyed gazes and stiff actions that make it look that each character is afraid stiff. There’s not much emotion to any of the characters on screen. Thus, when three of the group were taken out in my seven-hour runthrough the grisly deaths evoked apathy and shrugs instead of screaming out in rage.

Gin and “Tronic

There was a good dose of terror they were usually delivered through the sudden flash of life of the animated hotel employees and residents. beginning with the appearance of a silent bartender at the bar of the hotel and becoming more and more twisted as the story moves on to the darkest corners of the hotel. The most physical threat is the mysterious criminal dressed in H.H. Holmes and who pursues dispersed players of your team out of the shadows, bowler hat-wearing Michael Myers. Sometimes, encounters with him effectively increase the tension, even though they both depend on the same sequence of hide or run choices and rapid-time events that have been the norm in the Supermassive’s horror model.

This kind of tension doesn’t last for very long it is because, despite the myriad of torture chambers that can be located in its savage environment, the primary factor that The Devil in Me is determined to kill is time. There are long periods of walking around in the dark as you sway along ledges, or climbing under fallen trees in the hotel’s islands which is safe knowing that no one will hurt you if you’re not part of an interactive cutscene. There are definitely clues to discover, such as the warnings that suggest possible characters’ fates, but there are an equally boring set of environmental puzzles using crate pushers and balance beam walks that do little more than put brakes on your journey ahead.

What We Thought about Our Experience With Dark Pictures Anthology: House of Ashe

In many ways it’s clear what you’ll get with The Dark Pictures Anthology: House of Ashes. The film is a QTE-filled horror which is frequently pushing the boundaries of the budget. The script could benefit from some refinement and its characters may need to be more out of the ordinary. But the claustrophobic scares work well and the main plot in House of Ashes signifies a returning to the elements that fans enjoyed in Until Dawn. The movie gives us a fascinating glimpse of what’s in the near future. – Ricky Frech, October 22, 2021

Score: 8

Read the complete The Dark Pictures Anthology: House of Ashes review

The house itself is brimming with intricate detail and ambiance Every walk through an unlit corridor is more tense when accompanied by the squeaky sound of opera on an old gramophone. However, it’s not especially dangerous to walk through. False walls that move around you are designed to cause confusion and fear, but turn out to be nothing more than minor inconveniences when you move between the hallway that is blocked off to the other , searching for the door that isn’t marked with the padlock symbol that is locked on top of it. It’s awe-inspiring how sleepy It’s amazing how tense and sedentary Devil in Me can seem and at times it was like I’d stepped into the most frightening hotel in the world and had not taken the “Do Not Disturb” warning off the door.

Lighten Up

At a minimum, efforts have been put into making each playable character’s scenes feel distinct. In addition, they’re outfitted with a variety of distinct lighting sources to make their way through the darkness – the flickering flame from Charlie’s zippo lighter emits an amber light over the area around him, while Mark’s camera flash only gives an instant glimpse of what’s ahead in short bursts of light for instance. The latter is an excellent way to frighten the audience with the flashes of terror similar to the instant camera of the game developer Bloodious Games’ Madison, however, it’s not utilized in the same way.The Dark Pictures Anthology: The Devil in Me – Screenshots from the Review 

An inventory system of a modest size is also included as a first in The Dark Pictures Anthology series which at the very the very least offers a variety of methods of interacting with elements of your environment. Charlie’s business card is used to open the locks on drawers for access to more evidence, while Erin’s gun microphone can be used to create an alarming effect in a sequence to separate the screams of torture of an unidentified victim.

At times , it was as if I’d entered the most terrifying hotel on earth and had not taken the “Do Not Disturb” warning from the entrance.

However many of the unique character-specific tools seem somewhat redundant. Jamie has an electrical multimeter to help her repair tripped fuseboxes, but its analogue display doesn’t really seem to indicate anything of consequence as you idly flick the switches in the sequence indicated by each fusebox’s instructions. Meanwhile the monopod for Mark’s camera is eventually augmented with a sharpened drill bit to fashion it into a weapon, yet I was never presented with an opportunity to use it even though he stuck around all the way to the end credits. Such is the branching nature of The Devil in Me’s narrative that subsequent playthroughs may well uncover more meaningful uses for these devices, but based on my first experience the inventory system seems like an addition to The Dark Anthology formula that’s more superficial than Supermassive.


“The Devil In Me”‘s sinister murder castle setting is the bare bones for an exciting and thrilling horror story however, pacing issues and a stale group of potential victims make for an emo-slaying that is low in stakes and doesn’t have any real excitement or hand-wringing choices to make. The efforts to introduce a variety of gameplay to the characters that can be played haven’t really changed things significantly as the fast-paced survival sequences that are based on events adhere to an uninspiring formula that’s beginning to feel familiar. The ominous animatronics and the massive aggressor make the closing section of The Dark Pictures Anthology is still able to provide an occasional jump scare however for the most part, The Devil in My journey through a mansion inhabited by a maniac is not lacking in any genuine danger or excitement.

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