The Last Hero of Nostalgaia Review

A well-constructed RPG set in a world of references to video games.

The Last Hero of Nostalgaia

  • The Last Hero of Nostalgaia | If something relies too heavily on nostalgia in order to entertain, it’s usually an indication that it’s not able be a stand-alone thing without having to rely on your sentimentality.
  • “The Last Hero of Nostalgaia ironically, is the best when creating gags that are clever and funny even when it’s not relying on its reference idea.
  • This vibrantly pixelated universe is filled with a few hints to the most enduring games ever made and stays fresh right up until the very final.
  • It makes engaging in The Last Hero of Nostalgaia far more enjoyable as it should be since the game’s story is an uninspiring series of checkpoint hunting with combat that could seem a bit of a tribute at the Souls series of games.
  • The world of Nostalgaia is a vast tapestry of callbacks to video games, and its various regions sink into despair because their heroes aren’t in the area to tell the diverse storylines that hold the world alive.
  • Your character, a literal stick figure, needs to be able to bring memories back to a world losing it all at a regular pace. It’s all about traveling across various locations and slaying world bosses known as Great Ones, but there are numerous aesthetic choices to can spice this well-known formula up.
  • Checkpoint “bonfires are referred to as beacons in this game, and when you illuminate them, the 8 bit, 2D spaces surrounding them transform into fully-textured 3D worlds.
  • Similar transformations occur to the gear that when you power it up and they are always entertaining scenes that I have never missed.

This is the Last Hero of Nostalgaia Screen

  • Last Hero isn’t fundamentally different from other action games you’ve tried to play, but it’s not as difficult as trying to make an From Software impression.
  • The risk-reward ratio between defending yourself and attacking against enemies, at the cost of your stamina gauge is a good fit with the risk of advancing deeper and deeper into dangerous underground dungeons, placing your progress and money on the line hoping the bright checkpoint will be near and not a gnarly creature waiting to take it all.
  • As someone who has played many times with thesegames, it wasn’t long for the game to become like a routine, familiar experience. I was soon wanting Last Hero would change the game’s formula in a significant way. This was a wish that wasn’t fulfilled over the 10-hour trip.
  • A lot of the action plays exactly the same way as the stamina-based, methodical combat one would expect from a game with souls game, and a lot of the gun animations are essentially similar to Dark Souls.
  • The range of weapons feels tinny when compared to Dark Souls, however the swords, greatswords and axes and maces accounting for most of the weapons available while daggers and spears complete the offensive options.
  • Although they are available in a variety of designs, their purpose are generally identical.
  • For instance, weapons can unlocked special attacks, however most of them have the same slash that is a little boring to spin.
  • Magical attacks, also known as “source” are fascinating with moves such as the quick shuriken or electronic healing plant, however I didn’t really spend any time on it since my build was mostly physical focused.

The world is a character addition to this established and tried-and-true structure.

  • The creatures you’ll have to fight are a variety of beasts which constantly challenge your strategy.
  • From simple rogues with knives to huge armored knights small forest goblins that transform into cardboard creatures to keep from your sight, every zone is a new challenge to tackle.
  • Except for one monster which resembled Toad but was a sword-wielding centaur, there was not one regular monster was oppressive like certain Souls mini-bosses could feel.
  • Bosses, and there are only a handful are fairly hardy, taking time to master their intricate attacks and determine when to strike.
  • They come in striking shapes and sizes, too such as a massive monster made of corpses or a Buddha-like creature.
  • The post-apocalyptic realm of Nostalgaia is also a nice addition to this established structure in a variety of interesting ways, with a cool combination with pixelated and 3D images. Every region has hidden corners and winding paths that loop back to uncover shortcuts and other such. However, the regions themselves are connected to one another via the maze of trails that act as an area used for backstage NPCs to set up their own stage complete with break rooms as well as “motivational” posters that make monsters feel less scary and to provide chaff for future heroes. It’s a stylish way to ease the pain off the massive amount of backtracking needed for progress, but it does not take away the benefits of a speedy transport system.
  • Much of the backtracking is standard locked-door-is-now-unlocked sort of stuff, but the weapons and armor you gather through your journey present another persistent temptation to retread old steps. Each piece of equipment you discover is in reduced state and if you move the items to certain locations in the world, you’ll be able to bring them back to life with memories of their previous owners, and boost them to increase the power and capabilities of their owners. The armor made of leather looks like it’s constructed from construction paper to having a more flexible texture, color depth and a more rounded shape. A flat axe that has simple colors gains the appearance of a shiny, light-reflecting shine and the appropriate weight. The Last Hero cleverly transforms the fable of adding a cryptic story to the description of an item to create the form of a scavenger hunt as well and the story fragments serving as a clue that will lead you to the right place or even in front of an exact statue, where an item’s upgrade point is.
  • In the end, I realized that a lot of the time solving these small questions was about items I didn’t see any use from later on. Sometimes, it was due to statistics that weren’t in line with my character – however often, new armor and weapons would appear redundant in comparison to the options available to me, which made their appearance alone the primary distinct feature. The aesthetics of the set were certainly an important factor in some of my endeavors however the armor and weapon sets frequently make bold and proudly reference to classic games gear, such as Cloud’s Buster Sword or the chicken mask from Hotline Miami.

Last Hero has a good sense of humor, and it’s not just about game-related references too.

  • Last Hero is a fun game with a great sense of humor that goes beyond the common game references , too. While I’m not sure if I laughed loudly at the jokes or one-liners. However, there’s an underlying joke-y style of the characters that you interact with as well as situations you are in that triggered plenty of internal laughter. Narrator, a disembodied voice that constantly congratulates himself with the way you’re doing, was a major source of humorous moments in the beginning. In addition to nagging you throughout your journey, he’ll intervene in certain points, constructing an attempt to bridge an area too big to bridge or hurling obstacles and enemies to your way in order to show that you’re more dangerous than your performance would suggest.
    • The polygons as well as the numerous meta references serve as the scaffolding to connect the visual themes However, Last Hero also excels in creating gorgeous landscapes and breathtaking views for its own sake which aren’t just plain references to other sources of material. I was particularly impressed by how eerie and disturbing of the caves, rooms and forests could appear just by using a good lighting system or well-placed low-texture models. In the Warlock Wilds are a highlight with a dark shadow, and surrounded by sparkling blue crystals and the endgame areas explore perspective and space in a variety of memorable ways.
    • That said, a few persistent technical issues do Last Hero no favors. The lock-on function felt a bit cumbersome in combat, and seemed to target anyone it wanted, regardless of the person my camera was or the distance of the opponent to me, or to the last one killed. In tight areas cameras can be a huge hassle to adjust for it, and has instilled an unshakeable distrust of fighting in the hallway within me. These aren’t a major issue that you cannot fix, and it’s possible to get around these issues, but they’re annoying regardless.

 Verdict

  • The Last Hero of Nostalgaia doesn’t differ from its predecessors that’s why it’s easy to slip into an avid souls-like enthusiast like me. However, this also means it might disappoint me when I started seeking a bit more creativity in its fight scenes. The enemies are varied and imaginative however, your offensive abilities are limited and generally routine. The fun is more in its graphics and worldbuilding. They are an engaging and humorous salute to the rich history of video games from the 8-bit era until the present. When you put them together, this savvy RPG is able to stand above the other games that follow an identical mold and are lining the shelves of digital stores although it’s not able to make a huge leap over them.