The Last of Us Part I Review.

The Last of Us Part I Click to approve

It’s almost hard not to admire the absurdity of looking at The Last of Us remastered eight years ago and thinking, “Yeah that looks pretty good. But we can do better.” The original The Last of Us is a powerful post-apocalyptic mix of survival, stealth, and slaughter that is revered for its haunting storytelling and beautifully-crafted world. You probably knew that. You probably knew it. It is widely considered one of the greatest games ever and was awarded a 10 by IGN. It’s actually a great game, so they made it three times. This is the Last of Us Part 1, which is now the third version of Naughty dog’s 2013 masterpiece.

This remake, unsurprisingly, takes full advantage the PS5’s extra grunt by delivering amazing new levels of detail, fluidity, and character in its fully rebuilt world, characters and animations. You’ll also find a subtle, but thoughtful use of the DualSense controller’s haptic feedback and an incredible array of accessibility options. Although it doesn’t have the multiplayer mode of the original, the result is the best way to enjoy this classic for solo players. It is a remake of a great remaster, which remains a must-play for hardware that is only one generation old.

The Last of Us Part I Review.

It’s clear that the story in the main game as well as the prequel, Left Behind, which is still included in Part I as a separate story, remains strong, compelling, and as surprising as ever. The Last of Us is a complex mix of themes. Naughty Dog manages to weave them together with great skill. Although it may be a trader in despair, selfishness and misery, Naughty Dog is quick to lighten the flames of hope, redemption and love within its darkness. It’s an unforgettable experience that I can’t praise enough.
It might trade in misery, selfishness and despair, but it is quick to lighten the flames of hope, redemption and love within its darkness.

Of course, if you’re familiar with the story already, know that I really enjoyed watching it unfold all over again – from its harrowing opening chapter to its bruising final moments. Playing again actually confirmed to me a suspicion I’ve held since playing The Last of Us Part II: that the original remains superior over its sequel in terms of its story. The Last of Us Part II is a technically outstanding follow-up with a fascinating tale of its own that completely immersed me, but it’s an almost exclusively grim one, and the heavy spotlight on revenge, hate, and self-destruction is exhausting and disillusioning in a way the original is not. At least, not all the time.

Part II: What We Said About the Last of Us

The Last of Us Part II is as great as its predecessor. Ellie takes strides forward in almost every way and carries the sequel with a style that feels like the culmination all that has made Naughty Dog’s blockbuster storytelling so memorable ever since the original Uncharted. This sequel delivers an emotionally-shattering, multilayered story that combines stealth and action gameplay with better mechanics. It also incorporates a little more of Uncharted’s increased mobility and action. Part II is an exciting adventure but it also offers a nuanced exploration into the strength and fragility the human spirit. One of the best exclusives on the PlayStation 4 is in one of this generation’s most popular games. – Jonathon Dornbush, June 12, 2020

Score: 10

A Joel New World

The Last of Us Part I was positioned as a complete remake for PS5 – not a remaster. This feels mostlytrue, despite some hand-wringing. The Last of Us Part I has two display modes. One displays native 4K at 30 frames per seconds and the other presents dynamic 4K at 60 frames per second. However, Naughty Dog has done more than just increasing the resolution and increasing framerate. While our performance review of The Last of Us Part I is more in-depth, the general idea is that all characters and environments have been completely remade.

Although I agree it has been difficult to see the vast difference between 2014’s The Last of Us Remastered vs Part I in the video comparisons Sony is rationing out, I must warn that watching two cutscenes on a smartphone screen may not be the best way to evaluate the significant differences. There is definitely an increase in quality and fidelity in-game. I chose the dynamic 4K/60FPS performance option and switched off the film grain. The higher frame rate allows for smoother camera panning, and the default grain effect does not diminish how great everything looks on the PS5.

The most obvious changes include the fact that the foliage is more dense, the number of destructible objects is higher, and the presence of reflections. It’s also stunning in soft lighting, with so many fine details you won’t be able to see them clearly if you don’t pay attention enough. I was stunned by the way the rain drops down Joel’s rifle, and then snakes down his shirt before running down the bunched sleeves. Also, how the light captures airborne dust and spores at the lowest levels of the room. This is a stunning visual display of the PlayStation 5’s capabilities.This video is a top-notch visual demonstration of the PlayStation 5’s capabilities.

There have been some moderate redesigns for a couple of key characters, too – most notably Joel’s smuggling partner, Tess. I’ve seen some resistance to the updated Tess, but I think it’s a minor but smart change. Crafting a Tess that more authentically appears to be a woman in her 40s rather than her 20s paints her more as a generational peer of Joel’s, rather than a woman younger than his own daughter would have been 20 years after the outbreak. The faint hint of a relationship between the two that perhaps hasn’t always been entirely platonic makes way more sense in this context, and the later bond between Joel and Ellie is made all the more special when it’s clearer it’s not the kind of connection Joel could’ve made with Tess previously.

However, The Last of Us Part I uses the same performance capture, voice acting and cutscene direction as the original PS3 version. Tess included. Although they are not perfect, I appreciate the fact that Naughty Dog has been able to extract subtle microexpressions from the cast’s performances. The drama is intensified by the addition of small spit from characters’ mouths as they shout. It is a testimony to how high-quality, future-proof it all was in 2013’s original, that there was no need to redo these story scenes wholesale. However, it doesn’t mean I would necessarily place The Last of Us Part I in the same category as rescripted wall-to-wall doovers such as 2019’s Resident Evil II remake or 2020’s Mafia Definitive Edition.

The Last of Us For All of Us

Although I am unable to personally assess the new accessibility options in The Last of Us Part I, it is an impressive list that is an evolution of the many options in The Last of Us Part II. High contrast modes are available for low-vision players. There are also automatic navigation assistants for blind or low-vision gamers. Custom indicators have been added to the HUD for hard-of-hearing and deaf players. You can also assign every button command to another input. Even the core difficulty options can be broken down into separate pillars. These include enemy strength and awareness as well as stealth tolerances and resource abundance. is a complete list of accessibility options for The Last of Us Part I on PlayStation.Blog.

Survive and Endure

I found Part II’s higher and more vertical levels to be more difficult to see. Part I’s levels, with a few exceptions, are more intimate and compartmentalised than Part II’s. This is due to Part I’s original design to run on hardware that was available at the time when Netflix was only renting DVDs via post and Beyonce was still 33% of Destiny’s Child. I also missed Part II’s improved melee combat; Part I does not have the dodge move that was added in the sequel nor the ability for you to crawl or prone. This isn’t a big loss, considering that the levels didn’t require it. However, the absence of dodge feels strange considering Part I’s stated goal to bring Part I’s gameplay closer to Part II’s.

Naughty Dog has also succeeded in many other areas. This includes movement, which is much smoother than in the original and the 2014 remaster. Animations that seamlessly combine character movements in one direction with another make them seem less skewed and more connected to their surroundings. Joel and Ellie are a bit heavier as a result. This makes them feel like they’re constantly interacting with the outside world.

The enemy AI has also seen some tweaks. They are now much more adept at flanking us and working in small groups to flush us out than in Part II. Part I unfortunately has not copied Part II’s genius trick of naming the unfortunate grunts of its victims for their friends to shout out as they stumble across their bodies. It was a smart way to add more gravity to bloodshed. I found it quite impressive, though it wasn’t included in the final cut. This reduces the instances when your AI buddy characters wander out into open stealth sequences but it doesn’t eliminate them completely. It makes it clear that this is a videogame.Every IGN Naughty Dog Game Review

The Last of Us Part I also includes some of my favorite DualSense’s haptics. You can map all manner of subtle feedback, from the sharp crunch when you fire a shotgun shell or the rhythmic beat of a horse galloping along. Although the triggers for weapons may feel a little too firm by default it is still a great experience to feel what’s going on in your hands. Although the haptics seem to be a drain on my controller battery, I haven’t completed a session with less than one bar of charge.

One is the most lonely number

The multiplayer mode called Factions is an important part of The Last of Us, which has not been included in the PS5 remake. Naughty Dog is working on a standalone multiplayer title set in The Last of Us. Studio co-president Neil Druckmann claimed that it is “as large as any of the single-player games we’ve done and in some ways larger.” More details about this untitled multiplayer spinoff will be available next year.

Even if you add Left Behind’s two-and a half-hour campaign, the story takes around 20 hours to complete. Once you have completed it, you will be able to unlock a lot of outfits, visual modes and gameplay modifiers. Although I don’t like messing with costumes, you might find it appealing to add a little more individuality to your second playthrough. Even though I was briefly distracted by the idea of making Ellie Gran Turismo-loving, I think I was still a little bit excited about it. The visual modes aren’t something I would expect to be very useful. I would not expect to get much mileage from the visual modes. The comic-style filter flattens out detail and puts a black outline around key objects and characters. However, the majority of the filters are coloured filters that I cannot imagine using. The Last of Us, but green! The Last of Us, but red! The Last of Us, but… dark red

However, the gameplay modifiers are my favorite because they’re old-fashioned cheats. This concept is unfortunately almost extinct in today’s games industry. You can experiment with infinite ammo, crafting ingredients, slow motion and one-hit kills. Although it may sound a bit outlandish in The Last of Us’s, blasting infected bandits with unlimited exploding Arrows is great fun.


The Last of Us Part I, Naughty Dog’s acclaimed survival game, is a beautiful and refined remake. Its dramatic improvements to the world it has rebuilt are complemented by subtle refinements in the characters’ performances. While it doesn’t have all the best sequel changes, the movement and AI upgrades make an excellent difference to an already exceptional game. You can’t argue that it was a crucial remake. However, 2014’s The Last of Us Remastered stands out among its action-adventure, story-driven peers to this day.


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